Quick start: MapLibre adapter
Add Element Editor drawing tools to your existing MapLibre GL, MapTiler SDK, or Mapbox GL JS map. Estimated time: ~10 minutes.
Use @element-editor/adapter-maplibre when you already have a MapLibre GL (or compatible) map in your application. Element attaches as an editing layer over your existing map instance — your basemap, style, camera controls, and custom layers are untouched.
This adapter also works with MapTiler SDK (which extends MapLibre GL directly) and Mapbox GL JS (same runtime API surface). See Using with MapTiler SDK and Using with Mapbox GL JS below.
Let your AI agent set this up. One prompt gets Claude, Codex, or Cursor to install and wire up Element in your project.
Configure visually first? Open the playground to tweak every setting and copy the resulting config. Pass the same
configobject to<ElementEditorUIProvider config={...}>.
Step 1 — Install
npm install @element-editor/adapter-maplibre @element-editor/ui maplibre-glIf maplibre-gl is already in your project, you don't need to reinstall it. Peer dependencies: react and react-dom ^19.2, maplibre-gl ^5.5. React 18 is not supported.
@element-editor/ui provides the toolbars and panels. The adapter already depends on it, but list it in your own package.json so you can import from it (pnpm and other strict package managers only resolve packages you declare). The same applies to @element-editor/core if you want its types and helpers, such as FeatureCollection or getFeatureCollectionBBox. Keep all @element-editor/* packages on the same version.
Step 2 — Import the CSS
Add these imports once, near your app entry point:
import 'maplibre-gl/dist/maplibre-gl.css'
import '@element-editor/adapter-maplibre/style.css'The Element stylesheet doesn't include MapLibre's CSS, so import both. The JavaScript entry doesn't import any CSS.
The stylesheet doesn't reset your page. Tailwind's base styles apply only inside an element with a data-elm-theme attribute, so all editor UI must be rendered inside one (Step 3 shows how).
Step 3 — Build the component
MapLibre GL maps are initialised imperatively via new maplibregl.Map(...). Create the map in a useEffect, then render ElementEditorControls with the map instance, inside ElementEditorUIProvider, GeoStoreProvider and a data-elm-theme element:
import { useEffect, useRef, useState } from 'react'
import maplibregl from 'maplibre-gl'
import 'maplibre-gl/dist/maplibre-gl.css'
import { ElementEditorUIProvider, GeoStoreProvider, ElementEditorControls } from '@element-editor/adapter-maplibre'
import '@element-editor/adapter-maplibre/style.css'
export default function MyMap() {
const containerRef = useRef<HTMLDivElement>(null)
const mapRef = useRef<maplibregl.Map | null>(null)
const [mapReady, setMapReady] = useState(false)
useEffect(() => {
if (!containerRef.current || mapRef.current) return
const map = new maplibregl.Map({
container: containerRef.current,
style: 'https://demotiles.maplibre.org/style.json',
center: [2.35, 48.86],
zoom: 5,
})
mapRef.current = map
if (map.isStyleLoaded()) {
setMapReady(true)
} else {
map.on('load', () => setMapReady(true))
}
return () => { map.remove(); mapRef.current = null }
}, [])
return (
<ElementEditorUIProvider>
<GeoStoreProvider>
<div data-elm-theme="light" style={{ position: 'relative', width: '100%', height: '600px' }}>
{/* Map canvas */}
<div ref={containerRef} style={{ width: '100%', height: '100%' }} />
{mapReady && mapRef.current && (
<ElementEditorControls
map={mapRef.current}
onChange={(data) => console.log(data)}
/>
)}
</div>
</GeoStoreProvider>
</ElementEditorUIProvider>
)
}Note:
ElementEditorControlswaits until the map's style can accept sources before it adds its layers, so it's safe to render it as soon as the map exists. ThemapReadystate is still needed: changingmapRef.currentdoesn't re-render the component, so the state change is what makesElementEditorControlsappear.
Note: Placement rules:
ElementEditorUIProviderprovides the contexts the editor needs: an error boundary, config, keyboard shortcuts, and events and toasts.ElementEditorControlsthrows without it. It also renders Element's own toast<Toaster>, so you don't need to add one.GeoStoreProvidermust wrapElementEditorControls. It creates the store. Use one per editor.- The
data-elm-themeelement ("light"or"dark") scopes the editor's styles and its keyboard shortcuts: a key press only acts on this editor when focus or your last click is inside it. It must contain the map container.
What you get
Your existing MapLibre GL map now has Element editing attached:
- Drawing tools for areas, lines, points, rectangles, circles, freehand paths, and routes — plus a picker (
X) that imports shapes from OpenStreetMap - Drag-to-draw rectangles and circles; spacebar pans during drawing without leaving the tool;
⌘ Jkeeps the tool active after a shape commits - Click-to-select, multi-select, box-select; right-click context menu on features
- Vertex editing, transform (scale/rotate), boolean operations, simplify/smooth/buffer
- Group / ungroup with
⌘ G/⌘ ⇧ G; groups carry through tometadata.groups - 25-step undo/redo
onChangefires after every committed change with the fullFeatureCollection
ElementEditorControls adds GL sources and layers to your map for rendering features and interactions. It renders no visible HTML DOM elements by default. To add toolbars and panels, see Adding the full UI below.
Step 4 — Wire up data
Pass initialData to pre-populate the editor. onChange delivers the full FeatureCollection after each committed change. The types come from @element-editor/core (see Step 1):
import { useEffect, useRef, useState, useCallback } from 'react'
import maplibregl from 'maplibre-gl'
import 'maplibre-gl/dist/maplibre-gl.css'
import { ElementEditorUIProvider, GeoStoreProvider, ElementEditorControls } from '@element-editor/adapter-maplibre'
import type { FeatureCollection } from '@element-editor/core'
import '@element-editor/adapter-maplibre/style.css'
export default function MyMap() {
const containerRef = useRef<HTMLDivElement>(null)
const mapRef = useRef<maplibregl.Map | null>(null)
const [mapReady, setMapReady] = useState(false)
const savedData: FeatureCollection | null =
JSON.parse(localStorage.getItem('my-map') ?? 'null')
const handleChange = useCallback((data: FeatureCollection) => {
localStorage.setItem('my-map', JSON.stringify(data))
}, [])
useEffect(() => {
if (!containerRef.current || mapRef.current) return
const map = new maplibregl.Map({
container: containerRef.current,
style: 'https://demotiles.maplibre.org/style.json',
center: [2.35, 48.86],
zoom: 5,
})
mapRef.current = map
if (map.isStyleLoaded()) {
setMapReady(true)
} else {
map.on('load', () => setMapReady(true))
}
return () => { map.remove(); mapRef.current = null }
}, [])
return (
<ElementEditorUIProvider>
<GeoStoreProvider>
<div data-elm-theme="light" style={{ position: 'relative', width: '100%', height: '600px' }}>
<div ref={containerRef} style={{ width: '100%', height: '100%' }} />
{mapReady && mapRef.current && (
<ElementEditorControls
map={mapRef.current}
initialData={savedData ?? undefined}
onChange={handleChange}
/>
)}
</div>
</GeoStoreProvider>
</ElementEditorUIProvider>
)
}If initialData isn't a valid FeatureCollection, the editor reports an error event and starts empty instead of crashing. A single Feature is wrapped in a collection.
Adding the full UI
ElementEditorControls handles the editing layer. Toolbars and panels come from @element-editor/ui and are passed as children of ElementEditorControls. They render inside the adapter's own MapControllerProvider, which gives them flyTo, fitBounds and the other map-controller actions. FloatingToolbar, LayersPanel and DataTablePanel position themselves over the map, against the data-elm-theme element (give it position: relative). EditingToolbar, ActiveDrawingToolbar and single buttons such as FitBoundsButton render in place, so put them in an absolutely positioned wrapper of your own, as below. DataTablePanel writes its open height to --elm-table-offset on the data-elm-theme element; add it to a bottom-anchored wrapper's bottom and the wrapper rides above the open table. The data table and the modals are lazy-loaded, so they must be wrapped in <Suspense>. Give each its own boundary: a shared one unmounts the already-loaded siblings while a new one loads.
import { Suspense, useEffect, useRef, useState } from 'react'
import maplibregl from 'maplibre-gl'
import 'maplibre-gl/dist/maplibre-gl.css'
import { ElementEditorUIProvider, GeoStoreProvider, ElementEditorControls } from '@element-editor/adapter-maplibre'
import {
ThemeContext,
FloatingToolbar,
EditingToolbar,
ActiveDrawingToolbar,
FitBoundsButton,
LayersPanel,
DataTablePanel,
ShortcutsModal,
SettingsModal,
SchemaModal,
GeoJSONModal,
useUIStore,
} from '@element-editor/ui'
import '@element-editor/adapter-maplibre/style.css'
// Schema and GeoJSON modals render whenever mounted, so mount them only while open.
function ConditionalModals() {
const schemaOpen = useUIStore((s) => s.schemaModalOpen)
const toggleSchema = useUIStore((s) => s.toggleSchemaModal)
const codeOpen = useUIStore((s) => s.codeModalOpen)
const toggleCode = useUIStore((s) => s.toggleCodeModal)
return (
<>
{schemaOpen && <Suspense fallback={null}><SchemaModal onClose={toggleSchema} /></Suspense>}
{codeOpen && <Suspense fallback={null}><GeoJSONModal onClose={toggleCode} /></Suspense>}
</>
)
}
export default function MyMap() {
const containerRef = useRef<HTMLDivElement>(null)
const mapRef = useRef<maplibregl.Map | null>(null)
const [mapReady, setMapReady] = useState(false)
useEffect(() => {
if (!containerRef.current || mapRef.current) return
const map = new maplibregl.Map({
container: containerRef.current,
style: 'https://demotiles.maplibre.org/style.json',
center: [2.35, 48.86],
zoom: 5,
})
mapRef.current = map
if (map.isStyleLoaded()) {
setMapReady(true)
} else {
map.on('load', () => setMapReady(true))
}
return () => { map.remove(); mapRef.current = null }
}, [])
return (
<ElementEditorUIProvider>
<GeoStoreProvider>
<ThemeContext.Provider value="light">
<div
data-elm-theme="light"
// overflow: hidden: the collapsed layers panel waits just outside the right edge.
style={{ position: 'relative', width: '100%', height: '600px', overflow: 'hidden' }}
>
{/* Map canvas */}
<div ref={containerRef} style={{ width: '100%', height: '100%' }} />
{/* ElementEditor + UI — children of ElementEditorControls get the map controller */}
{mapReady && mapRef.current && (
<ElementEditorControls
map={mapRef.current}
onChange={(data) => console.log(data)}
>
{/* Drawing tool selector: positions itself, top center */}
<FloatingToolbar />
{/* Edit actions and finish / cancel drawing: you place these (bottom center here) */}
<div style={{ position: 'absolute', bottom: 'calc(var(--elm-table-offset, 0px) + 16px)', left: '50%', transform: 'translateX(-50%)', zIndex: 400, display: 'flex', gap: 8 }}>
<EditingToolbar />
<ActiveDrawingToolbar />
</div>
{/* Fly to fit all features: you place it (bottom left here) */}
<div style={{ position: 'absolute', bottom: 'calc(var(--elm-table-offset, 0px) + 16px)', left: 16, zIndex: 400 }}>
<FitBoundsButton />
</div>
<LayersPanel /> {/* Feature list sidebar: positions itself, right */}
<Suspense fallback={null}><DataTablePanel /></Suspense> {/* Spreadsheet view */}
<Suspense fallback={null}><ShortcutsModal /></Suspense>
<Suspense fallback={null}><SettingsModal /></Suspense>
<ConditionalModals />
</ElementEditorControls>
)}
</div>
</ThemeContext.Provider>
</GeoStoreProvider>
</ElementEditorUIProvider>
)
}ThemeContext tells portaled UI (tooltips, menus, modals) which theme to use. Keep its value in sync with data-elm-theme. Any UI you portal elsewhere yourself should carry a data-elm-portal attribute on its root, so Element styles it and keyboard shortcuts keep working while it has focus.
For a complete working example with buttons that open each panel, see Custom UI with adapters.
Using with MapTiler SDK
MapTiler SDK extends maplibregl.Map directly. Pass your MapTiler map instance to ElementEditorControls as-is — no cast is needed. Keep maplibre-gl installed next to it (Step 1): the adapter imports it at runtime for its map markers, and as an optional peer dependency it isn't installed for you.
npm install @maptiler/sdkimport { Map } from '@maptiler/sdk'
import '@maptiler/sdk/dist/maptiler-sdk.css'
import { ElementEditorControls } from '@element-editor/adapter-maplibre'
// Render inside ElementEditorUIProvider, GeoStoreProvider and a data-elm-theme element, as in Step 3.
// Initialise MapTiler map in a useEffect (same pattern as MapLibre):
const map = new Map({
container: containerRef.current,
style: `https://api.maptiler.com/maps/streets/style.json?key=YOUR_KEY`,
center: [2.35, 48.86],
zoom: 5,
})
// MapTiler SDK extends maplibregl.Map directly — pass it as-is, no cast needed.
{mapReady && mapRef.current && (
<ElementEditorControls
map={mapRef.current}
onChange={handleChange}
/>
)}Using with Mapbox GL JS
Mapbox GL JS shares the same API surface as MapLibre GL at runtime. TypeScript requires a cast because the type names differ between packages. maplibre-gl must stay installed as well (Step 1): the adapter imports it at runtime for its map markers (vertex and transform handles, measure labels).
npm install mapbox-glimport mapboxgl from 'mapbox-gl'
import 'mapbox-gl/dist/mapbox-gl.css'
import type { Map as MapLibreMap } from 'maplibre-gl'
import { ElementEditorControls } from '@element-editor/adapter-maplibre'
// Render inside ElementEditorUIProvider, GeoStoreProvider and a data-elm-theme element, as in Step 3.
mapboxgl.accessToken = 'YOUR_MAPBOX_TOKEN'
// Initialise your Mapbox map in a useEffect (same pattern as MapLibre).
// Then, when mapReady:
{mapReady && mapRef.current && (
<ElementEditorControls
map={mapRef.current as unknown as MapLibreMap} /* TypeScript cast only */
onChange={handleChange}
/>
)}The cast changes nothing at runtime. The TypeScript declarations of mapbox-gl and maplibre-gl are incompatible at the type level, but both implement the map methods Element calls.
Optional: built-in basemaps
Instead of your own style, you can use Element's basemaps (Streets, Terrain, Light, Dark, OpenStreetMap, and an 'auto' mode that follows the editor theme) with the BasemapControl picker. See the Basemaps guide.
What's next
- Adapter reference — every prop, event, ref method, and the
useMapLibre()hook - Custom UI with adapters — full
@element-editor/uiintegration pattern with proper modal state management - Persisting data — localStorage, REST APIs, granular events, and the ref API